Zapdos counters
USAGE
5.5%
#34
ABILITYStatic
BASE STATS
HP
90
ATK
90
DEF
85
SPA
125
SPD
90
SPE
100
BST580
TYPE MATCHUPS
2×
IceRock
½×
GrassFightingFlyingBugSteel
0×
Ground
Moves
Hurricane
99.2%
Roost
90.5%
Volt Switch
67.2%
Thunder Wave
45.8%
Discharge
29.9%
U-turn
28.4%
Heat Wave
20.3%
Thunderbolt
7.3%
Items
Heavy-Duty Boots
84.8%
Choice Specs
6.6%
Rocky Helmet
5.5%
Leftovers
1.6%
Throat Spray
0.7%
Choice Scarf
0.4%
Assault Vest
0.1%
Sharp Beak
0.1%
Abilities
Static97.7%Pressure2.3%
Tera Types
Grass
24.7%
Steel
20.0%
Water
12.9%
Fairy
12.6%
Fire
11.2%
Flying
6.7%
Ghost
4.2%
Dragon
2.7%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #34 with 5.51% usage. Sorted by reliability score.