Dondozo counters
USAGE
7.7%
#29
ABILITYUnaware
BASE STATS
HP
150
ATK
100
DEF
115
SPA
65
SPD
65
SPE
35
BST530
TYPE MATCHUPS
2×
ElectricGrass
½×
FireWaterIceSteel
Moves
Rest
98.9%
Curse
88.9%
Sleep Talk
82.6%
Waterfall
66.0%
Body Press
27.0%
Crunch
10.2%
Avalanche
10.2%
Liquidation
9.4%
Items
Heavy-Duty Boots
53.5%
Leftovers
44.5%
Chesto Berry
0.6%
Rocky Helmet
0.5%
Choice Band
0.4%
Covert Cloak
0.3%
Assault Vest
0.2%
Quick Claw
0.0%
Abilities
Unaware100.0%Oblivious0.0%Water Veil0.0%
Tera Types
Fighting
50.0%
Dark
33.0%
Dragon
11.2%
Grass
2.0%
Electric
1.0%
Fairy
0.6%
Steel
0.5%
Normal
0.4%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #29 with 7.72% usage. Sorted by reliability score.