Clodsire counters
USAGE
6.5%
#33
ABILITYUnaware
BASE STATS
HP
130
ATK
75
DEF
60
SPA
45
SPD
100
SPE
20
BST430
TYPE MATCHUPS
2×
WaterIceGroundPsychic
½×
FightingBugRockFairy
¼×
Poison
0×
Electric
Moves
Recover
99.9%
Poison Jab
70.8%
Spikes
60.0%
Amnesia
56.2%
Earthquake
52.6%
Toxic
28.0%
Stealth Rock
22.4%
Bulldoze
5.9%
Items
Heavy-Duty Boots
76.7%
Covert Cloak
11.1%
Leftovers
8.4%
Black Sludge
3.5%
Shuca Berry
0.1%
Rocky Helmet
0.1%
Maranga Berry
0.0%
Clear Amulet
0.0%
Abilities
Unaware93.3%Water Absorb6.7%Poison Point0.0%
Tera Types
Steel
82.4%
Dark
12.1%
Fairy
1.5%
Water
1.2%
Poison
1.2%
Grass
0.7%
Flying
0.4%
Fire
0.1%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #33 with 6.48% usage. Sorted by reliability score.