Iron Moth counters
USAGE
9.1%
#24
BASE STATS
HP
80
ATK
70
DEF
60
SPA
140
SPD
110
SPE
110
BST570
TYPE MATCHUPS
4×
Ground
2×
WaterPsychicRock
½×
FireIceFightingPoisonSteel
¼×
GrassBugFairy
Moves
Fiery Dance
98.3%
Sludge Wave
96.2%
Substitute
42.5%
Dazzling Gleam
33.3%
Energy Ball
31.1%
Toxic Spikes
26.7%
Whirlwind
21.6%
Overheat
8.8%
Items
Booster Energy
73.9%
Heavy-Duty Boots
19.3%
Choice Specs
5.5%
Power Herb
0.5%
Air Balloon
0.2%
Life Orb
0.2%
Choice Scarf
0.1%
Charcoal
0.1%
Tera Types
Ghost
29.3%
Grass
27.9%
Fairy
22.6%
Fire
9.6%
Water
3.9%
Ground
2.9%
Flying
2.3%
Steel
0.4%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #24 with 9.08% usage. Sorted by reliability score.